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You’re in a haunted, demonic hellscape witnessing children, teens and adults being savagely murdered for reasons unknown to you. What Blood Drive does, together with its setting and narrative, is create an uncomfortable feeling, something a lot of developers generally shy from.

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Typically relying on jump scares or high tension, most games of the genre will have music with sudden screeches for the intention of catching you off-guard and scaring the player. Corpse Party: Blood Drive - Mao Hamamoto, Johnny.k, Tomoyuki Hamada, Ren Yamashinaīlood Drive, like the earlier entries in the series, isn’t at all interested in being your by the numbers horror game. Russian Waltzes? Soken's put in the work to please just about everyone with his work, and instead of falling flat for spreading too thin, every single track feels right where it belongs and perfectly suited to the subject matter, working together to make it my favorite soundtrack of 2015, despite some strong contenders.Ģ. When the pendulum swings back to its original spot, we're met not with epics, but with the calming tunes of Night in the Brume and.

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When the composition pendulum swings the other way, it runs into wildly different tracks, such as the beautiful Piano and Bass heavy Woe That is Madness and the very funky Alexander themes like its Boss Music and Metal, the theme for the raid's final confrontation. One one end, we have the necessary "epics", such as Ominous Prognisticks, the expansion's dungeon boss theme, and Imagination, a more upbeat and triumphant take on Heavensward's main s main theme, Dragonsong. That guy's nuts, and we love him for it.įrankly, the soundtrack to Heavensward covers just about everything. This isn't a bad thing, since focusing on one theme often lets you center all your creativity around it. When it comes times for expanding on these games, most of the time, you tend to see composers stick to a particular theme to base their music around, whether its grand, subdued, or centered around themes like fire, ice, destruction or Asiatic influences. This applies double when you're composing a new soundtrack for a game whose original track list was, frankly, pretty underwhelming. I've written in the past about how composing for MMORPGs is probably some of the toughest things to do in the industry due to how wild the pendulum swings are in terms of the different types of genres, moods, and settings all the different tracks have to account for.














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